ZetCode

Swing 中的绘图

最后修改日期:2024 年 7 月 10 日

Swing 的绘图系统能够渲染矢量图形、图像和基于轮廓字体的文本。

当我们需要更改或增强现有的控件,或者从头开始创建一个自定义控件时,需要在应用程序中使用绘图。为了进行绘图,我们使用 Swing 工具包提供的绘图 API。

绘图在 paintComponent 方法中完成。在绘图过程中,我们使用 Graphics2D 对象。

Swing 2D 矢量图形

有两种不同的计算机图形:矢量图形和光栅图形。光栅图形将图像表示为像素的集合。矢量图形是使用几何图元(如点、线、曲线或多边形)来表示图像。这些图元是使用数学方程式创建的。

两种类型的计算机图形都有优点和缺点。矢量图形相对于光栅图形的优点是

图元类型

Swing 绘制点

最简单的图形图元是点。它是在窗口上的一个单点。Swing 中没有绘制点的方法。要绘制点,我们使用 drawLine 方法。我们将一个点使用两次。

com/zetcode/PointsEx.java
package com.zetcode;

import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.util.Random;

class DrawPanel extends JPanel {

    private void doDrawing(Graphics g) {

        var g2d = (Graphics2D) g;

        g2d.setColor(Color.blue);

        for (int i = 0; i <= 1000; i++) {

            var size = getSize();
            var insets = getInsets();

            int w = size.width - insets.left - insets.right;
            int h = size.height - insets.top - insets.bottom;

            var r = new Random();
            int x = Math.abs(r.nextInt()) % w;
            int y = Math.abs(r.nextInt()) % h;
            g2d.drawLine(x, y, x, y);
        }
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class PointsEx extends JFrame {

    public PointsEx() {
        
        initUI();
    }

    private void initUI() {

        var drawPanel = new DrawPanel();
        add(drawPanel);

        setSize(350, 250);
        setTitle("Points");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {
            
            var ex = new PointsEx();
            ex.setVisible(true);
        });
    }
}

一个点很难观察到;因此,我们在面板表面随机绘制一千个点。

class DrawPanel extends JPanel {

我们正在一个自定义绘图面板上绘图,该面板是一个 JPanel 组件。稍后,将绘图面板添加到 JFrame 组件。

@Override
public void paintComponent(Graphics g) {
    
    super.paintComponent(g);
    doDrawing(g);
}

自定义绘图在 paintComponent 方法内部执行,我们对其进行覆盖。super.paintComponent 方法调用父类的方法。它做了一些必要的工作来为绘图准备组件。实际的绘图委托给 doDrawing 方法。

var g2d = (Graphics2D) g;

Swing 中的绘图是在 Graphics2D 对象上完成的。

g2d.setColor(Color.blue);

我们将用蓝色绘制我们的点。

var size = getSize();
var insets = getInsets();

窗口的大小包括边框和标题栏。我们不在那里绘图。

int w =  size.width - insets.left - insets.right;
int h =  size.height - insets.top - insets.bottom;

在这里,我们计算将有效绘制我们的点的区域。

var r = new Random();
int x = Math.abs(r.nextInt()) % w;
int y = Math.abs(r.nextInt()) % h;

我们在上面计算的区域大小范围内获得一个随机数。

g2d.drawLine(x, y, x, y);

这里我们绘制点。正如我们已经说过的那样,我们使用 drawLine 方法。我们指定同一个点两次。

Points
图:点

Swing 绘制线

线是一个简单的图形图元。它使用两个点绘制。

com/zetcode/LinesEx.java
package com.zetcode;

import java.awt.BasicStroke;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

class DrawPanel extends JPanel {

    private void doDrawing(Graphics g) {
        
        var g2d = (Graphics2D) g;

        float[] dash1 = {2f, 0f, 2f};
        float[] dash2 = {1f, 1f, 1f};
        float[] dash3 = {4f, 0f, 2f};
        float[] dash4 = {4f, 4f, 1f};

        g2d.drawLine(20, 40, 250, 40);

        var bs1 = new BasicStroke(1, BasicStroke.CAP_BUTT,
                BasicStroke.JOIN_ROUND, 1.0f, dash1, 2f);

        var bs2 = new BasicStroke(1, BasicStroke.CAP_BUTT,
                BasicStroke.JOIN_ROUND, 1.0f, dash2, 2f);

        var bs3 = new BasicStroke(1, BasicStroke.CAP_BUTT,
                BasicStroke.JOIN_ROUND, 1.0f, dash3, 2f);

        var bs4 = new BasicStroke(1, BasicStroke.CAP_BUTT,
                BasicStroke.JOIN_ROUND, 1.0f, dash4, 2f);

        g2d.setStroke(bs1);
        g2d.drawLine(20, 80, 250, 80);

        g2d.setStroke(bs2);
        g2d.drawLine(20, 120, 250, 120);

        g2d.setStroke(bs3);
        g2d.drawLine(20, 160, 250, 160);

        g2d.setStroke(bs4);
        g2d.drawLine(20, 200, 250, 200);
    }

    @Override
    public void paintComponent(Graphics g) {
        
        super.paintComponent(g);
        doDrawing(g);
    }
}

public class LinesEx extends JFrame {

    public LinesEx() {
        
        initUI();
    }

    private void initUI() {

        var drawPanel = new DrawPanel();
        add(drawPanel);

        setSize(280, 270);
        setTitle("Lines");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {

            var ex = new LinesEx();
            ex.setVisible(true);
        });
    }
}

在这个例子中,我们绘制了五条线。第一条线使用默认值绘制。其他线将具有不同的“笔触”。笔触是使用 BasicStroke 类创建的。它定义了图形图元轮廓的基本渲染属性集。

float[] dash1 = { 2f, 0f, 2f };

这里我们创建一个虚线,我们在笔触对象中使用它。

var bs1 = new BasicStroke(1, BasicStroke.CAP_BUTT, 
    BasicStroke.JOIN_ROUND, 1.0f, dash1, 2f )

此代码创建一个笔触。笔触定义了线宽、端盖、线连接、斜接限制、虚线和虚线相位。

Lines
图:线条

Swing 绘制矩形

要绘制矩形,我们使用 drawRect 方法。要用当前颜色填充矩形,我们使用 fillRect 方法。

com/zetcode/RectanglesEx.java
package com.zetcode;

import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

class DrawPanel extends JPanel {

    private void doDrawing(Graphics g) {

        var g2d = (Graphics2D) g;

        g2d.setColor(new Color(212, 212, 212));
        g2d.drawRect(10, 15, 90, 60);
        g2d.drawRect(130, 15, 90, 60);
        g2d.drawRect(250, 15, 90, 60);
        g2d.drawRect(10, 105, 90, 60);
        g2d.drawRect(130, 105, 90, 60);
        g2d.drawRect(250, 105, 90, 60);
        g2d.drawRect(10, 195, 90, 60);
        g2d.drawRect(130, 195, 90, 60);
        g2d.drawRect(250, 195, 90, 60);

        g2d.setColor(new Color(125, 167, 116));
        g2d.fillRect(10, 15, 90, 60);

        g2d.setColor(new Color(42, 179, 231));
        g2d.fillRect(130, 15, 90, 60);

        g2d.setColor(new Color(70, 67, 123));
        g2d.fillRect(250, 15, 90, 60);

        g2d.setColor(new Color(130, 100, 84));
        g2d.fillRect(10, 105, 90, 60);

        g2d.setColor(new Color(252, 211, 61));
        g2d.fillRect(130, 105, 90, 60);

        g2d.setColor(new Color(241, 98, 69));
        g2d.fillRect(250, 105, 90, 60);

        g2d.setColor(new Color(217, 146, 54));
        g2d.fillRect(10, 195, 90, 60);

        g2d.setColor(new Color(63, 121, 186));
        g2d.fillRect(130, 195, 90, 60);

        g2d.setColor(new Color(31, 21, 1));
        g2d.fillRect(250, 195, 90, 60);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class RectanglesEx extends JFrame {

    public RectanglesEx() {

        initUI();
    }

    private void initUI() {

        var drawPanel = new DrawPanel();
        add(drawPanel);

        setSize(360, 300);
        setTitle("Rectangles");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {

            var ex = new RectanglesEx();
            ex.setVisible(true);
        });
    }
}

在这个例子中,我们绘制了九个彩色矩形。

g2d.setColor(new Color(212, 212, 212));
g2d.drawRect(10, 15, 90, 60);
...

我们将矩形轮廓的颜色设置为柔和的灰色,以免干扰填充颜色。要绘制矩形的轮廓,我们使用 drawRect 方法。前两个参数是 x 和 y 值。第三个和第四个是宽度和高度。

g2d.fillRect(10, 15, 90, 60);

要用颜色填充矩形,我们使用 fillRect 方法。

Rectangles
图:矩形

Swing 使用纹理

纹理是应用于形状的位图图像。要在 Java 2D 中使用纹理,我们使用 TexturePaint 类。

com/zetcode/TexturesEx.java
package com.zetcode;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

class DrawingPanel extends JPanel {

    private BufferedImage slate;
    private BufferedImage java;
    private BufferedImage pane;

    public DrawingPanel() {

        loadImages();
    }

    private void loadImages() {

        try {

            slate = ImageIO.read(new File("src/resources/slate.png"));
            java = ImageIO.read(new File("src/resources/java.png"));
            pane = ImageIO.read(new File("src/resources/pane.png"));

        } catch (IOException ex) {

            JOptionPane.showMessageDialog(this,
                    "Could not load images", "Error", JOptionPane.ERROR_MESSAGE);
            System.exit(1);
        }
    }

    private void doDrawing(Graphics g) {

        var g2d = (Graphics2D) g.create();

        var slateTp = new TexturePaint(slate, new Rectangle(0, 0, 90, 60));
        var javaTp = new TexturePaint(java, new Rectangle(0, 0, 90, 60));
        var paneTp = new TexturePaint(pane, new Rectangle(0, 0, 90, 60));

        g2d.setPaint(slateTp);
        g2d.fillRect(10, 15, 90, 60);

        g2d.setPaint(javaTp);
        g2d.fillRect(130, 15, 90, 60);

        g2d.setPaint(paneTp);
        g2d.fillRect(250, 15, 90, 60);

        g2d.dispose();
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class TexturesEx extends JFrame {

    public TexturesEx() {

        initUI();
    }

    private void initUI() {

        var drawingPanel = new DrawingPanel();
        add(drawingPanel);

        setTitle("Textures");
        setSize(360, 120);
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {

            var ex = new TexturesEx();
            ex.setVisible(true);
        });
    }
}

在代码示例中,我们用三种不同的纹理填充三个矩形。

private BufferedImage slate;
private BufferedImage java;
private BufferedImage pane;

BufferedImage 是存储在内存中的像素矩形。它是 Swing 中最重要的图像类型之一。许多 Swing 方法返回一个 BufferedImage 来使用。

slate = ImageIO.read(new File("src/resources/slate.png"));

在这里,我们使用 ImageIO.read 方法将图像读入缓冲图像。它接受一个 File 对象并返回一个 BufferedImage

slateTp = new TexturePaint(slate, new Rectangle(0, 0, 90, 60));

我们从缓冲图像创建一个 TexturePaint 类。

g2d.setPaint(slateTp);
g2d.fillRect(10, 15, 90, 60);

我们用纹理填充一个矩形。

Textures
图:纹理

使用渐变

在计算机图形学中,渐变是从亮到暗或从一种颜色到另一种颜色的平滑混合。在 2D 绘图程序和绘画程序中,渐变用于创建彩色背景和特殊效果,以及模拟光和阴影。

com/zetcode/GradientsEx.java
package com.zetcode;

import java.awt.Color;
import java.awt.EventQueue;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

class DrawPanel extends JPanel {

    private void doDrawing(Graphics g) {

        var g2d = (Graphics2D) g;

        var gp1 = new GradientPaint(5, 5,
                Color.red, 20, 20, Color.black, true);

        g2d.setPaint(gp1);
        g2d.fillRect(20, 20, 300, 40);

        var gp2 = new GradientPaint(5, 25,
                Color.yellow, 20, 2, Color.black, true);

        g2d.setPaint(gp2);
        g2d.fillRect(20, 80, 300, 40);

        var gp3 = new GradientPaint(5, 25,
                Color.green, 2, 2, Color.black, true);

        g2d.setPaint(gp3);
        g2d.fillRect(20, 140, 300, 40);

        var gp4 = new GradientPaint(25, 25,
                Color.blue, 15, 25, Color.black, true);

        g2d.setPaint(gp4);
        g2d.fillRect(20, 200, 300, 40);

        var gp5 = new GradientPaint(0, 0,
                Color.orange, 0, 20, Color.black, true);

        g2d.setPaint(gp5);
        g2d.fillRect(20, 260, 300, 40);
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        doDrawing(g);
    }
}

public class GradientsEx extends JFrame {

    public GradientsEx() {

        initUI();
    }

    private void initUI() {

        var drawPanel = new DrawPanel();
        add(drawPanel);

        setSize(350, 350);
        setTitle("Gradients");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {

            var ex = new GradientsEx();
            ex.setVisible(true);
        });
    }
}

我们的代码示例展示了五个带有渐变的矩形。

var gp4 = new GradientPaint(25, 25, 
    Color.blue, 15, 25, Color.black, true);

要使用渐变,我们使用 Java Swing 的 GradientPaint 类。通过操纵颜色值和开始和结束点,我们可以获得不同类型的渐变。

g2d.setPaint(gp5);

渐变通过调用 setPaint 方法来激活。

Gradients
图:渐变

绘制文本

绘图使用 drawString 方法完成。我们指定要绘制的字符串以及文本在窗口区域中的位置。

com/zetcode/DrawingTextEx.java
package com.zetcode;

import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;

class DrawPanel extends JPanel {

    private void doDrawing(Graphics g) {

        var g2d = (Graphics2D) g;

        var rh = new RenderingHints(
                RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);

        rh.put(RenderingHints.KEY_RENDERING,
                RenderingHints.VALUE_RENDER_QUALITY);

        g2d.setRenderingHints(rh);

        var font = new Font("URW Chancery L", Font.BOLD, 21);
        g2d.setFont(font);

        g2d.drawString("Not marble, nor the gilded monuments", 20, 30);
        g2d.drawString("Of princes, shall outlive this powerful rhyme;", 20, 60);
        g2d.drawString("But you shall shine more bright in these contents",
                20, 90);
        g2d.drawString("Than unswept stone, besmear'd with sluttish time.",
                20, 120);
        g2d.drawString("When wasteful war shall statues overturn,", 20, 150);
        g2d.drawString("And broils root out the work of masonry,", 20, 180);
        g2d.drawString("Nor Mars his sword, nor war's quick "
                + "fire shall burn", 20, 210);
        g2d.drawString("The living record of your memory.", 20, 240);
        g2d.drawString("'Gainst death, and all oblivious enmity", 20, 270);
        g2d.drawString("Shall you pace forth; your praise shall still "
                + "find room", 20, 300);
        g2d.drawString("Even in the eyes of all posterity", 20, 330);
        g2d.drawString("That wear this world out to the ending doom.", 20, 360);
        g2d.drawString("So, till the judgment that yourself arise,", 20, 390);
        g2d.drawString("You live in this, and dwell in lovers' eyes.", 20, 420);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class DrawingTextEx extends JFrame {

    public DrawingTextEx() {

        initUI();
    }

    private void initUI() {

        var drawPanel = new DrawPanel();
        add(drawPanel);

        setSize(500, 470);
        setTitle("Sonnet55");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {

            var ex = new DrawingTextEx();
            ex.setVisible(true);
        });
    }
}

在我们的示例中,我们在面板组件上绘制十四行诗。

var rh = new RenderingHints(
    RenderingHints.KEY_ANTIALIASING,
    RenderingHints.VALUE_ANTIALIAS_ON);

rh.put(RenderingHints.KEY_RENDERING, 
    RenderingHints.VALUE_RENDER_QUALITY);

g2d.setRenderingHints(rh);

此代码用于使我们的文本看起来更好。我们使用 RenderingHints 应用一种称为“抗锯齿”的技术。

var font = new Font("URW Chancery L", Font.BOLD, 21);
g2d.setFont(font);

我们为我们的文本选择一种特定的字体。

g2d.drawString("Not marble, nor the gilded monuments", 20, 30);

这是绘制文本的代码。

绘制图像

工具包最重要的功能之一是显示图像的能力。图像是像素的数组。每个像素代表给定位置的颜色。我们可以使用 JLabel 等组件来显示图像,或者我们可以使用*Java 2D API*来绘制它。

com/zetcode/DrawImageEx.java
package com.zetcode;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;

class DrawPanel extends JPanel {

    private Image myImage;

    public DrawPanel() {

        initPanel();
    }

    private void initPanel() {

        loadImage();
        var dm = new Dimension(myImage.getWidth(null), myImage.getHeight(null));
        setPreferredSize(dm);
    }

    private void loadImage() {

        myImage = new ImageIcon("src/resources/icesid.jpg").getImage();
    }

    private void doDrawing(Graphics g) {

        var g2d = (Graphics2D) g;

        g2d.drawImage(myImage, 0, 0, null);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class DrawImageEx extends JFrame {

    public DrawImageEx() {

        initUI();
    }

    private void initUI() {

        var drawPanel = new DrawPanel();
        add(drawPanel);

        setTitle("Image");
        pack();
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(() -> {

            var ex = new DrawImageEx();
            ex.setVisible(true);
        });
    }
}

此示例将在面板上绘制一个图像。该图像将适合 JFrame 窗口。

private void initPanel() {

    loadImage();
    var dm = new Dimension(img.getWidth(null), img.getHeight(null));
    setPreferredSize(dm);
}

initPanel 方法中,我们调用 loadImage 方法。我们确定图像尺寸并设置面板组件的首选大小。这将与 pack 方法一起显示将完全适合窗口的图像。

private void loadImage() {

    myImage = new ImageIcon("src/resources/icesid.jpg").getImage();
}

该方法从磁盘加载图像。我们使用 ImageIcon 类。这个类简化了 Java Swing 中图像的处理。

g2d.drawImage(this.img, 0, 0, null);

图像使用 drawImage 方法绘制。

在本章中,我们在 Java Swing 中做了一些绘图。请访问 ZetCode 的 Java 2D 教程,获取有关 Swing 中绘图的更多信息。