ZetCode

Windows API 控件 I

最后修改于 2023 年 10 月 18 日

控件是 Windows 应用程序的基本构建模块。(在 UNIX 中,控件被称为小部件。)Windows API 教程的这一部分涵盖了静态控件、按钮、复选框和编辑框。

控件也是窗口。它们使用 CreateWindowWCreateWindowExW 函数创建。这些函数分别以窗口类名作为其第一个和第二个参数。控件具有其特定的预定义窗口类名;因此,在创建控件时,我们不调用 RegisterClassWRegisterClassExW

静态控件

静态控件 显示文本和图形。静态控件无法被选中。它也不能获得键盘焦点。

静态文本

在第一个例子中,我们创建了一个静态文本控件。

static_text.c
#include <windows.h>

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PWSTR lpCmdLine, int nCmdShow) {

    MSG  msg;    
    WNDCLASSW wc = {0};
    wc.lpszClassName = L"Static Control";
    wc.hInstance     = hInstance;
    wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
    wc.lpfnWndProc   = WndProc;
    wc.hCursor       = LoadCursor(0, IDC_ARROW);

  
    RegisterClassW(&wc);
    CreateWindowW(wc.lpszClassName, L"Criminal",
                  WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                  100, 100, 330, 270, 0, 0, hInstance, 0);

    while (GetMessage(&msg, NULL, 0, 0)) {
  
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return (int) msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, 
    WPARAM wParam, LPARAM lParam) {

    static wchar_t *lyrics =  L"I know you told me I should stay away\n\
I know you said he's just a dog astray\n\
He is a bad boy with a tainted heart\n\
And even I know this ain't smart\n\
\n\
But mama, I'm in love with a criminal\n\
And this type of love isn't rational, it's physical\n\
Mama, please don't cry, I will be alright\n\
All reason aside, I just can't deny, love the guy\n\
";

    switch(msg) {

        case WM_CREATE:
      
            CreateWindowW(L"Static", lyrics, 
                WS_CHILD | WS_VISIBLE | SS_LEFT,
                20, 20, 300, 230, 
                hwnd, (HMENU) 1, NULL, NULL);
            break;

        case WM_DESTROY:

            PostQuitMessage(0);
            break;
    }

    return DefWindowProcW(hwnd, msg, wParam, lParam);
}

该示例在窗口上显示歌曲的歌词。

CreateWindowW(L"Static", lyrics, 
    WS_CHILD | WS_VISIBLE | SS_LEFT,
    20, 20, 300, 230,
    hwnd, (HMENU) 1, NULL, NULL);
break;

静态控件使用 L"Static" 类创建。文本使用 SS_LEFT 样式左对齐。

Static text control
静态文本控件

静态图像

第二个示例创建了一个静态图像控件。

static_image.c
#include <windows.h>

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void LoadMyImage(void);

HBITMAP hBitmap;

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PWSTR lpCmdLine, int nCmdShow) {

    MSG  msg;    
    WNDCLASSW wc = {0};
    wc.lpszClassName = L"Static image";
    wc.hInstance     = hInstance;
    wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
    wc.lpfnWndProc   = WndProc;
    wc.hCursor       = LoadCursor(0,IDC_ARROW);

  
    RegisterClassW(&wc);
    CreateWindowW(wc.lpszClassName, L"Static image",
                  WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                  100, 100, 330, 270, 0, 0, hInstance, 0);

    while (GetMessage(&msg, NULL, 0, 0)) {
    
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

  return (int) msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, 
    WPARAM wParam, LPARAM lParam) {
    
    HWND hsti;

    switch(msg) {

        case WM_CREATE:
    
            LoadMyImage();
            hsti = CreateWindowW(L"Static", L"", 
                WS_CHILD | WS_VISIBLE | SS_BITMAP,
                5, 5, 300, 300, hwnd, (HMENU) 1, NULL, NULL);

            SendMessage(hsti, STM_SETIMAGE,
                (WPARAM) IMAGE_BITMAP, (LPARAM) hBitmap); 
            break;

        case WM_DESTROY:

            DeleteObject(hBitmap);
            PostQuitMessage(0);
            break;
    }

    return DefWindowProcW(hwnd, msg, wParam, lParam);
}

void LoadMyImage(void) {

    hBitmap = LoadImageW(NULL, L"C:\\prog\\slovakia.bmp", IMAGE_BITMAP,
        0, 0, LR_LOADFROMFILE);
}

该示例在窗口上显示 BMP 图像。

hsti = CreateWindowW(L"Static", L"", 
        WS_CHILD | WS_VISIBLE | SS_BITMAP,
        5, 5, 300, 300, hwnd, (HMENU) 1, NULL, NULL);

SS_BITMAP 常量使静态控件显示位图。

SendMessage(hsti, STM_SETIMAGE,
        (WPARAM) IMAGE_BITMAP, (LPARAM) hBitmap); 

发送 STM_SETIMAGE 消息以将新图像与静态控件关联。

void LoadMyImage(void) {

    hBitmap = LoadImageW(NULL, L"C:\\prog\\slovakia.bmp", IMAGE_BITMAP,
        0, 0, LR_LOADFROMFILE);
}

LoadImageW 函数从文件系统加载位图。如果函数成功,则返回值是新加载的图像的句柄。

Static image control
静态图像控件

按钮

按钮 是一个带有文本标签的简单控件。它用于触发一个动作。当我们点击一个按钮时,它会向其父窗口发送一个 WM_COMMAND 消息。wParam 参数的低位字包含控件标识符。

button.c
#include <windows.h>

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

#define ID_BEEP 1
#define ID_QUIT 2

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PWSTR lpCmdLine, int nCmdShow) {

    MSG  msg;
    WNDCLASSW wc = {0};
    wc.lpszClassName = L"Buttons";
    wc.hInstance     = hInstance;
    wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
    wc.lpfnWndProc   = WndProc;
    wc.hCursor       = LoadCursor(0, IDC_ARROW);

    RegisterClassW(&wc);
    CreateWindowW(wc.lpszClassName, L"Buttons",
                  WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                  150, 150, 300, 200, 0, 0, hInstance, 0);

    while (GetMessage(&msg, NULL, 0, 0)) {
    
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return (int) msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, 
    WPARAM wParam, LPARAM lParam) {
    
    switch(msg) {

        case WM_CREATE:

            CreateWindowW(L"Button", L"Beep",
                WS_VISIBLE | WS_CHILD ,
                20, 50, 80, 25, hwnd, (HMENU) ID_BEEP, NULL, NULL);

            CreateWindowW(L"Button", L"Quit",
                WS_VISIBLE | WS_CHILD ,
                120, 50, 80, 25, hwnd, (HMENU) ID_QUIT, NULL, NULL);
            break;

        case WM_COMMAND:

            if (LOWORD(wParam) == ID_BEEP) {
            
                MessageBeep(MB_OK);
            }

            if (LOWORD(wParam) == ID_QUIT) {
            
                PostQuitMessage(0);
            }

            break;

        case WM_DESTROY:

            PostQuitMessage(0);
            break;
    }

    return DefWindowProcW(hwnd, msg, wParam, lParam);
}

在我们的示例中,我们创建了两个按钮。一个按钮会发出蜂鸣声。另一个按钮将关闭窗口。

CreateWindowW(L"Button", L"Beep",
    WS_VISIBLE | WS_CHILD ,
    20, 50, 80, 25, hwnd, (HMENU) ID_BEEP, NULL, NULL);

按钮控件使用 L"Button" 类创建。

case WM_COMMAND:

    if (LOWORD(wParam) == ID_BEEP) {
    
        MessageBeep(MB_OK);
    }

    if (LOWORD(wParam) == ID_QUIT) {
    
        PostQuitMessage(0);
    }

    break;

控件的 ID 位于 wParamLOWORD 中。根据 ID,我们调用 MessageBeep 函数或 PostQuitMessage 函数。

Button controls
按钮控件

复选框

复选框控件 是一个您可以点击以打开或关闭选项的框。

checkbox.c
#include <windows.h>
#include <stdbool.h>

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);


int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PWSTR lpCmdLine, int nCmdShow) {
                    
    MSG  msg;    
    WNDCLASSW wc = {0};
    wc.lpszClassName = L"Check Box";
    wc.hInstance     = hInstance ;
    wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
    wc.lpfnWndProc   = WndProc;
    wc.hCursor       = LoadCursor(0, IDC_ARROW);

    RegisterClassW(&wc);
    CreateWindowW(wc.lpszClassName, L"Check Box",
                  WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                  150, 150, 230, 150, 0, 0, hInstance, 0);

    while (GetMessage(&msg, NULL, 0, 0)) {
    
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return (int) msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, 
    WPARAM wParam, LPARAM lParam) {
    
    bool checked = true;

    switch(msg) {
  
        case WM_CREATE:

            CreateWindowW(L"button", L"Show Title",
                WS_VISIBLE | WS_CHILD | BS_CHECKBOX,
                20, 20, 185, 35, hwnd, (HMENU) 1, 
                NULL, NULL);

            CheckDlgButton(hwnd, 1, BST_CHECKED);
            break;

        case WM_COMMAND:

            checked = IsDlgButtonChecked(hwnd, 1);

            if (checked) {

                CheckDlgButton(hwnd, 1, BST_UNCHECKED);
                SetWindowTextW(hwnd, L"");

            } else {

               CheckDlgButton(hwnd, 1, BST_CHECKED);
               SetWindowTextW(hwnd, L"Check Box");
            }
      
            break;
 
       case WM_DESTROY:

            PostQuitMessage(0);
            break;
    }

    return DefWindowProcW(hwnd, msg, wParam, lParam);
}

在我们的示例中,我们根据复选框的状态显示或隐藏窗口标题。

CreateWindowW(L"button", L"Show Title",
    WS_VISIBLE | WS_CHILD | BS_CHECKBOX,
    20, 20, 185, 35, hwnd, (HMENU) 1, 
    NULL, NULL);

复选框是一种特殊的按钮。它使用 BS_CHECKBOX 标志创建。

checked = IsDlgButtonChecked(hwnd, 1);

我们使用 IsDlgButtonChecked 函数确定复选框的状态。

CheckDlgButton(hwnd, 1, BST_UNCHECKED);

我们使用 CheckDlgButton 函数选中和取消选中复选框。

SetWindowTextW(hwnd, L"");

SetWindowTextW 函数设置窗口的标题。

Checkbox control
复选框控件

编辑控件

编辑控件 是一个用于输入和编辑文本的矩形子窗口。它可以是单行或多行。

edit.c
#include <windows.h>

#define ID_EDIT 1
#define ID_BUTTON 2

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PWSTR lpCmdLine, int nCmdShow) {

    MSG  msg;    
    WNDCLASSW wc = {0};
    wc.lpszClassName = L"Edit control";
    wc.hInstance     = hInstance;
    wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
    wc.lpfnWndProc   = WndProc;
    wc.hCursor       = LoadCursor(0, IDC_ARROW);

    RegisterClassW(&wc);
    CreateWindowW(wc.lpszClassName, L"Edit control",
                  WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                  220, 220, 280, 200, 0, 0, hInstance, 0);  

    while (GetMessage(&msg, NULL, 0, 0)) {
    
      TranslateMessage(&msg);
      DispatchMessage(&msg);
    }

    return (int) msg.wParam;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, 
    WPARAM wParam, LPARAM lParam) {

    static HWND hwndEdit;
    HWND hwndButton;

    switch(msg) {

        case WM_CREATE:

            hwndEdit = CreateWindowW(L"Edit", NULL, 
                WS_CHILD | WS_VISIBLE | WS_BORDER,
                50, 50, 150, 20, hwnd, (HMENU) ID_EDIT,
                NULL, NULL);

            hwndButton = CreateWindowW(L"button", L"Set title",
                WS_VISIBLE | WS_CHILD, 50, 100, 80, 25,
                hwnd, (HMENU) ID_BUTTON, NULL, NULL);

            break;

        case WM_COMMAND:	

            if (HIWORD(wParam) == BN_CLICKED) {

                int len = GetWindowTextLengthW(hwndEdit) + 1;
                wchar_t text[len];

                GetWindowTextW(hwndEdit, text, len);
                SetWindowTextW(hwnd, text);
            }

            break;

        case WM_DESTROY:
            PostQuitMessage(0);
            break;
    }

    return DefWindowProcW(hwnd, msg, wParam, lParam);
}

在我们的示例中,我们有一个编辑控件和一个按钮。我们可以将一些文本放入编辑控件中。如果我们单击按钮,输入的文本将显示在主窗口的标题栏中。

hwndEdit = CreateWindowW(L"Edit", NULL, 
    WS_CHILD | WS_VISIBLE | WS_BORDER,
    50, 50, 150, 20, hwnd, (HMENU) ID_EDIT,
    NULL, NULL);

编辑控件使用 L"Edit" 窗口类创建。WS_BORDER 窗口样式在控件周围创建一个细线边框。

if (HIWORD(wParam) == BN_CLICKED) {

   int len = GetWindowTextLengthW(hwndEdit) + 1;
   wchar_t text[len];

   GetWindowTextW(hwndEdit, text, len);
   SetWindowTextW(hwnd, text);
}

GetWindowTextLengthW 返回输入文本的长度。请注意,我们在长度上加了 1。这是为了包含零终止符。尝试省略它,看看会发生什么。GetWindowTextW 从编辑控件接收文本。该函数的第一个参数是包含文本的窗口或控件的句柄。SetWindowTextW 设置窗口的文本。在这种情况下,它是主窗口的标题。

Edit control
图:编辑控件

在本部分 Windows API 教程中,我们涵盖了四个基本的 Windows 控件。