Windows API 控件 I
最后修改于 2023 年 10 月 18 日
控件是 Windows 应用程序的基本构建模块。(在 UNIX 中,控件被称为小部件。)Windows API 教程的这一部分涵盖了静态控件、按钮、复选框和编辑框。
控件也是窗口。它们使用 CreateWindowW 或 CreateWindowExW 函数创建。这些函数分别以窗口类名作为其第一个和第二个参数。控件具有其特定的预定义窗口类名;因此,在创建控件时,我们不调用 RegisterClassW 或 RegisterClassExW。
静态控件
静态控件 显示文本和图形。静态控件无法被选中。它也不能获得键盘焦点。
静态文本
在第一个例子中,我们创建了一个静态文本控件。
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg;
WNDCLASSW wc = {0};
wc.lpszClassName = L"Static Control";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Criminal",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 330, 270, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
static wchar_t *lyrics = L"I know you told me I should stay away\n\
I know you said he's just a dog astray\n\
He is a bad boy with a tainted heart\n\
And even I know this ain't smart\n\
\n\
But mama, I'm in love with a criminal\n\
And this type of love isn't rational, it's physical\n\
Mama, please don't cry, I will be alright\n\
All reason aside, I just can't deny, love the guy\n\
";
switch(msg) {
case WM_CREATE:
CreateWindowW(L"Static", lyrics,
WS_CHILD | WS_VISIBLE | SS_LEFT,
20, 20, 300, 230,
hwnd, (HMENU) 1, NULL, NULL);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
该示例在窗口上显示歌曲的歌词。
CreateWindowW(L"Static", lyrics,
WS_CHILD | WS_VISIBLE | SS_LEFT,
20, 20, 300, 230,
hwnd, (HMENU) 1, NULL, NULL);
break;
静态控件使用 L"Static" 类创建。文本使用 SS_LEFT 样式左对齐。
静态图像
第二个示例创建了一个静态图像控件。
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void LoadMyImage(void);
HBITMAP hBitmap;
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg;
WNDCLASSW wc = {0};
wc.lpszClassName = L"Static image";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0,IDC_ARROW);
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Static image",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 330, 270, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
HWND hsti;
switch(msg) {
case WM_CREATE:
LoadMyImage();
hsti = CreateWindowW(L"Static", L"",
WS_CHILD | WS_VISIBLE | SS_BITMAP,
5, 5, 300, 300, hwnd, (HMENU) 1, NULL, NULL);
SendMessage(hsti, STM_SETIMAGE,
(WPARAM) IMAGE_BITMAP, (LPARAM) hBitmap);
break;
case WM_DESTROY:
DeleteObject(hBitmap);
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
void LoadMyImage(void) {
hBitmap = LoadImageW(NULL, L"C:\\prog\\slovakia.bmp", IMAGE_BITMAP,
0, 0, LR_LOADFROMFILE);
}
该示例在窗口上显示 BMP 图像。
hsti = CreateWindowW(L"Static", L"",
WS_CHILD | WS_VISIBLE | SS_BITMAP,
5, 5, 300, 300, hwnd, (HMENU) 1, NULL, NULL);
SS_BITMAP 常量使静态控件显示位图。
SendMessage(hsti, STM_SETIMAGE,
(WPARAM) IMAGE_BITMAP, (LPARAM) hBitmap);
发送 STM_SETIMAGE 消息以将新图像与静态控件关联。
void LoadMyImage(void) {
hBitmap = LoadImageW(NULL, L"C:\\prog\\slovakia.bmp", IMAGE_BITMAP,
0, 0, LR_LOADFROMFILE);
}
LoadImageW 函数从文件系统加载位图。如果函数成功,则返回值是新加载的图像的句柄。
按钮
按钮 是一个带有文本标签的简单控件。它用于触发一个动作。当我们点击一个按钮时,它会向其父窗口发送一个 WM_COMMAND 消息。wParam 参数的低位字包含控件标识符。
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
#define ID_BEEP 1
#define ID_QUIT 2
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg;
WNDCLASSW wc = {0};
wc.lpszClassName = L"Buttons";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Buttons",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
150, 150, 300, 200, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_CREATE:
CreateWindowW(L"Button", L"Beep",
WS_VISIBLE | WS_CHILD ,
20, 50, 80, 25, hwnd, (HMENU) ID_BEEP, NULL, NULL);
CreateWindowW(L"Button", L"Quit",
WS_VISIBLE | WS_CHILD ,
120, 50, 80, 25, hwnd, (HMENU) ID_QUIT, NULL, NULL);
break;
case WM_COMMAND:
if (LOWORD(wParam) == ID_BEEP) {
MessageBeep(MB_OK);
}
if (LOWORD(wParam) == ID_QUIT) {
PostQuitMessage(0);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
在我们的示例中,我们创建了两个按钮。一个按钮会发出蜂鸣声。另一个按钮将关闭窗口。
CreateWindowW(L"Button", L"Beep",
WS_VISIBLE | WS_CHILD ,
20, 50, 80, 25, hwnd, (HMENU) ID_BEEP, NULL, NULL);
按钮控件使用 L"Button" 类创建。
case WM_COMMAND:
if (LOWORD(wParam) == ID_BEEP) {
MessageBeep(MB_OK);
}
if (LOWORD(wParam) == ID_QUIT) {
PostQuitMessage(0);
}
break;
控件的 ID 位于 wParam 的 LOWORD 中。根据 ID,我们调用 MessageBeep 函数或 PostQuitMessage 函数。
复选框
复选框控件 是一个您可以点击以打开或关闭选项的框。
#include <windows.h>
#include <stdbool.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg;
WNDCLASSW wc = {0};
wc.lpszClassName = L"Check Box";
wc.hInstance = hInstance ;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Check Box",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
150, 150, 230, 150, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
bool checked = true;
switch(msg) {
case WM_CREATE:
CreateWindowW(L"button", L"Show Title",
WS_VISIBLE | WS_CHILD | BS_CHECKBOX,
20, 20, 185, 35, hwnd, (HMENU) 1,
NULL, NULL);
CheckDlgButton(hwnd, 1, BST_CHECKED);
break;
case WM_COMMAND:
checked = IsDlgButtonChecked(hwnd, 1);
if (checked) {
CheckDlgButton(hwnd, 1, BST_UNCHECKED);
SetWindowTextW(hwnd, L"");
} else {
CheckDlgButton(hwnd, 1, BST_CHECKED);
SetWindowTextW(hwnd, L"Check Box");
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
在我们的示例中,我们根据复选框的状态显示或隐藏窗口标题。
CreateWindowW(L"button", L"Show Title",
WS_VISIBLE | WS_CHILD | BS_CHECKBOX,
20, 20, 185, 35, hwnd, (HMENU) 1,
NULL, NULL);
复选框是一种特殊的按钮。它使用 BS_CHECKBOX 标志创建。
checked = IsDlgButtonChecked(hwnd, 1);
我们使用 IsDlgButtonChecked 函数确定复选框的状态。
CheckDlgButton(hwnd, 1, BST_UNCHECKED);
我们使用 CheckDlgButton 函数选中和取消选中复选框。
SetWindowTextW(hwnd, L"");
SetWindowTextW 函数设置窗口的标题。
编辑控件
编辑控件 是一个用于输入和编辑文本的矩形子窗口。它可以是单行或多行。
#include <windows.h>
#define ID_EDIT 1
#define ID_BUTTON 2
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg;
WNDCLASSW wc = {0};
wc.lpszClassName = L"Edit control";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Edit control",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
220, 220, 280, 200, 0, 0, hInstance, 0);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
static HWND hwndEdit;
HWND hwndButton;
switch(msg) {
case WM_CREATE:
hwndEdit = CreateWindowW(L"Edit", NULL,
WS_CHILD | WS_VISIBLE | WS_BORDER,
50, 50, 150, 20, hwnd, (HMENU) ID_EDIT,
NULL, NULL);
hwndButton = CreateWindowW(L"button", L"Set title",
WS_VISIBLE | WS_CHILD, 50, 100, 80, 25,
hwnd, (HMENU) ID_BUTTON, NULL, NULL);
break;
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED) {
int len = GetWindowTextLengthW(hwndEdit) + 1;
wchar_t text[len];
GetWindowTextW(hwndEdit, text, len);
SetWindowTextW(hwnd, text);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
在我们的示例中,我们有一个编辑控件和一个按钮。我们可以将一些文本放入编辑控件中。如果我们单击按钮,输入的文本将显示在主窗口的标题栏中。
hwndEdit = CreateWindowW(L"Edit", NULL,
WS_CHILD | WS_VISIBLE | WS_BORDER,
50, 50, 150, 20, hwnd, (HMENU) ID_EDIT,
NULL, NULL);
编辑控件使用 L"Edit" 窗口类创建。WS_BORDER 窗口样式在控件周围创建一个细线边框。
if (HIWORD(wParam) == BN_CLICKED) {
int len = GetWindowTextLengthW(hwndEdit) + 1;
wchar_t text[len];
GetWindowTextW(hwndEdit, text, len);
SetWindowTextW(hwnd, text);
}
GetWindowTextLengthW 返回输入文本的长度。请注意,我们在长度上加了 1。这是为了包含零终止符。尝试省略它,看看会发生什么。GetWindowTextW 从编辑控件接收文本。该函数的第一个参数是包含文本的窗口或控件的句柄。SetWindowTextW 设置窗口的文本。在这种情况下,它是主窗口的标题。
在本部分 Windows API 教程中,我们涵盖了四个基本的 Windows 控件。