ZetCode

图像

最后修改于 2023 年 7 月 17 日

在本部分的Java 2D教程中,我们将处理图像。

BufferedImage是Java 2D中处理图像的基础类。它是在内存中存储的像素矩形。

显示图像

在第一个示例中,我们在面板上显示一个图像。

com/zetcode/DisplayImageEx.java
package com.zetcode;

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

    private Image mshi;

    public Surface() {

        loadImage();
        setSurfaceSize();
    }

    private void loadImage() {

        mshi = new ImageIcon("mushrooms.jpg").getImage();
    }

    private void setSurfaceSize() {

        Dimension d = new Dimension();
        d.width = mshi.getWidth(null);
        d.height = mshi.getHeight(null);
        setPreferredSize(d);
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(mshi, 0, 0, null);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class DisplayImageEx extends JFrame {

    public DisplayImageEx() {

        initUI();
    }

    private void initUI() {

        add(new Surface());

        pack();

        setTitle("Mushrooms");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                DisplayImageEx ex = new DisplayImageEx();
                ex.setVisible(true);
            }
        });
    }
}

在示例中,我们在面板上显示一个图像。窗口会调整大小以适应图像的大小。

private void loadImage() {

    mshi = new ImageIcon("mushrooms.jpg").getImage();
}

我们使用ImageIcon类加载图像。图像位于当前工作目录中。

private void setSurfaceSize() {

    Dimension d = new Dimension();
    d.width = mshi.getWidth(null);
    d.height = mshi.getHeight(null);
    setPreferredSize(d);
}

我们确定加载图像的大小。使用setPreferredSize方法,我们设置Surface面板的首选大小。JFrame容器的pack方法将使框架适应其子对象的大小。在我们的例子中是Surface面板。因此,窗口的大小将正好显示加载的图像。

private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;
    g2d.drawImage(mshi, 0, 0, null);
}

图像使用drawImage方法在面板上绘制。最后一个参数是ImageObserver类。它有时用于异步加载。当我们不需要异步加载图像时,可以将null放在那里。

private void initUI() {
    ...
    pack();
    ...
}

pack方法将容器的大小调整为适合子面板的大小。

灰度图像

在计算学中,数字灰度图像是指其中每个像素的值都是一个单一的样本,即它承载了关于其强度的全部(且唯一)信息。此类图像完全由中性灰度的阴影组成,从最弱强度的黑色到最强白色的变化。(维基百科)

在下一个示例中,我们将使用Java 2D创建一个灰度图像。

com/zetcode/GrayScaleImage.java
package com.zetcode;

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

    private Image mshi;
    private BufferedImage bufimg;
    private Dimension d;

    public Surface() {

        loadImage();
        determineAndSetSize();
        createGrayImage();
    }

    private void determineAndSetSize() {

        d = new Dimension();
        d.width = mshi.getWidth(null);
        d.height = mshi.getHeight(null);
        setPreferredSize(d);
    }

    private void createGrayImage() {

        bufimg = new BufferedImage(d.width, d.height,
                BufferedImage.TYPE_BYTE_GRAY);

        Graphics2D g2d = bufimg.createGraphics();
        g2d.drawImage(mshi, 0, 0, null);
        g2d.dispose();
    }

    private void loadImage() {

        mshi = new ImageIcon("mushrooms.jpg").getImage();
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(bufimg, null, 0, 0);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class GrayScaleImageEx extends JFrame {

    public GrayScaleImageEx() {

        initUI();
    }

    private void initUI() {

        Surface dpnl = new Surface();
        add(dpnl);

        pack();

        setTitle("GrayScale image");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                GrayScaleImageEx ex = new GrayScaleImageEx();
                ex.setVisible(true);
            }
        });
    }
}

有几种方法可以创建灰度图像。我们通过将图像数据写入BufferedImage.TYPE_BYTE_GRAY类型的缓冲图像来实现。

bufimg = new BufferedImage(d.width, d.height,
        BufferedImage.TYPE_BYTE_GRAY);

我们创建一个类型为BufferedImage.TYPE_BYTE_GRAYBufferedImage类。

Graphics2D g2d = bufimg.createGraphics();
g2d.drawImage(mshi, 0, 0, null);

这里我们将蘑菇图像绘制到缓冲图像中。

g2d.dispose();

使用createGraphics方法创建的Graphics对象应手动释放。作为组件的paintupdate方法的参数提供的Graphics对象在这些方法返回时由系统自动释放。

private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;
    g2d.drawImage(bufimg, null, 0, 0);
}

缓冲图像使用drawImage方法在面板上绘制。

翻转图像

下面的示例翻转图像。我们将过滤图像。有一个filter方法可以转换图像。

com/zetcode/FlippedImageEx.java
package com.zetcode;

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

    private Image mshi;
    private BufferedImage bufimg;
    private final int SPACE = 10;

    public Surface() {

        loadImage();
        createFlippedImage();
        setSurfaceSize();
    }

    private void loadImage() {

        mshi = new ImageIcon("mushrooms.jpg").getImage();
    }

    private void createFlippedImage() {

        bufimg = new BufferedImage(mshi.getWidth(null),
                mshi.getHeight(null), BufferedImage.TYPE_INT_RGB);

        Graphics gb = bufimg.getGraphics();
        gb.drawImage(mshi, 0, 0, null);
        gb.dispose();

        AffineTransform tx = AffineTransform.getScaleInstance(-1, 1);
        tx.translate(-mshi.getWidth(null), 0);
        AffineTransformOp op = new AffineTransformOp(tx,
                AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
        bufimg = op.filter(bufimg, null);
    }

    private void setSurfaceSize() {

        int w = bufimg.getWidth();
        int h = bufimg.getHeight();

        Dimension d = new Dimension(3*SPACE+2*w, h+2*SPACE);
        setPreferredSize(d);
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g;

        g2d.drawImage(mshi, SPACE, SPACE, null);
        g2d.drawImage(bufimg, null, 2*SPACE + bufimg.getWidth(), SPACE);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class FlippedImageEx extends JFrame {

    public FlippedImageEx() {

        initUI();
    }

    private void initUI() {

        add(new Surface());
        pack();

        setTitle("Flipped image");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                FlippedImageEx ex = new FlippedImageEx();
                ex.setVisible(true);
            }
        });
    }
}

在我们的代码示例中,我们将图像水平翻转。

AffineTransform tx = AffineTransform.getScaleInstance(-1, 1);
tx.translate(-castle.getWidth(null), 0);

翻转图像意味着对其进行缩放和平移。因此,我们进行AffineTransform操作。

AffineTransformOp op = new AffineTransformOp(tx,
                        AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
bufferedImage = op.filter(bufferedImage, null)

这是可用的过滤操作之一。也可以通过像素操作来完成。但是Java 2D提供了高级类,可以更轻松地操作图像。在我们的例子中,AffineTransformOp类对图像像素执行缩放和平移。

private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;

    g2d.drawImage(mshi, SPACE, SPACE, null);
    g2d.drawImage(bufimg, null, 2*SPACE + bufimg.getWidth(), SPACE);
}

两个图像都绘制在面板上。

private void setSurfaceSize() {

    int w = bufimg.getWidth();
    int h = bufimg.getHeight();

    Dimension d = new Dimension(3*SPACE+2*w, h+2*SPACE);
    setPreferredSize(d);
}

我们为面板设置了首选大小。我们计算大小是为了能够在面板上放置两个图像,并在它们之间以及图像与窗口边框之间留出一些空间。

模糊图像

下一个代码示例模糊图像。模糊意味着图像不清晰。要模糊图像,我们使用卷积操作。它是一种数学运算,也用于边缘检测或噪声消除。模糊操作可用于各种图形效果。例如,创建速度错觉或显示人的模糊视野。

模糊滤镜操作会用像素及其邻居的平均值替换图像中的每个像素。卷积是逐像素操作。相同的算术运算会为图像中的每个像素重复执行。核可以被认为是数字的二维网格,它依次遍历图像的每个像素,并在过程中执行计算。由于图像也可以被认为是数字的二维网格,将核应用于图像可以被可视化为一个小的网格(核)在很大程度上更大的网格(图像)上移动。(developer.apple.com)

com/zetcode/BlurredImageEx.java
package com.zetcode;

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageOp;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

    private BufferedImage mshi;
    private BufferedImage bluri;

    public Surface() {

        loadImage();
        createBlurredImage();
        setSurfaceSize();
    }

    private void loadImage() {

        try {

            mshi = ImageIO.read(new File("mushrooms.jpg"));
        } catch (IOException ex) {

            Logger.getLogger(Surface.class.getName()).log(
                    Level.WARNING, null, ex);
        }
    }

    private void createBlurredImage() {

        float[] blurKernel = {
            1 / 9f, 1 / 9f, 1 / 9f,
            1 / 9f, 1 / 9f, 1 / 9f,
            1 / 9f, 1 / 9f, 1 / 9f
        };

        BufferedImageOp blur = new ConvolveOp(new Kernel(3, 3, blurKernel));
        bluri = blur.filter(mshi, new BufferedImage(mshi.getWidth(),
                mshi.getHeight(), mshi.getType()));
    }

    private void setSurfaceSize() {

        Dimension d = new Dimension();
        d.width = mshi.getWidth(null);
        d.height = mshi.getHeight(null);
        setPreferredSize(d);
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(bluri, null, 0, 0);
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class BlurredImageEx extends JFrame {

    public BlurredImageEx() {

        setTitle("Blurred image");
        add(new Surface());

        pack();

        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {

                BlurredImageEx ex = new BlurredImageEx();
                ex.setVisible(true);
            }
        });
    }
}

在代码示例中,我们从磁盘加载图像,对图像执行模糊操作,并在窗口上显示结果。

private void loadImage() {

    try {

        mshi = ImageIO.read(new File("mushrooms.jpg"));
    } catch (IOException ex) {

        Logger.getLogger(Surface.class.getName()).log(
                Level.WARNING, null, ex);
    }
}

ImageIO类的read方法从磁盘读取图像并返回一个BufferedImage

float[] blurKernel = {
    1 / 9f, 1 / 9f, 1 / 9f,
    1 / 9f, 1 / 9f, 1 / 9f,
    1 / 9f, 1 / 9f, 1 / 9f
};

这个矩阵称为核。这些值是应用于要更改的像素的邻居值的权重。

BufferedImageOp blur = new ConvolveOp(new Kernel(3, 3, blurKernel));
bluri = blur.filter(mshi, new BufferedImage(mshi.getWidth(),
        mshi.getHeight(), mshi.getType()));

在这里,我们将模糊滤镜应用于图像。

private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;
    g2d.drawImage(bluri, null, 0, 0);
}

模糊图像在窗口上绘制。

反射

在下一个示例中,我们展示了一个反射图像。这种效果给人一种图像在水中反射的错觉。下面的代码示例受到jhlabs.com代码的启发。

com/zetcode/ReflectionEx.java
package com.zetcode;

import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

    private BufferedImage image;
    private BufferedImage refImage;
    private int img_w;
    private int img_h;
    private final int SPACE = 30;

    public Surface() {

        loadImage();
        getImageSize();
        createReflectedImage();
    }

    private void loadImage() {

        try {

            image = ImageIO.read(new File("rotunda.jpg"));
        } catch (Exception ex) {

            Logger.getLogger(Surface.class.getName()).log(
                    Level.WARNING, null, ex);
        }
    }

    private void getImageSize() {

        img_w = image.getWidth();
        img_h = image.getHeight();
    }

    private void createReflectedImage() {

        float opacity = 0.4f;
        float fadeHeight = 0.3f;

        refImage = new BufferedImage(img_w, img_h,
                BufferedImage.TYPE_INT_ARGB);
        Graphics2D rg = refImage.createGraphics();
        rg.drawImage(image, 0, 0, null);
        rg.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_IN));
        rg.setPaint(new GradientPaint(0, img_h * fadeHeight,
                new Color(0.0f, 0.0f, 0.0f, 0.0f), 0, img_h,
                new Color(0.0f, 0.0f, 0.0f, opacity)));

        rg.fillRect(0, 0, img_w, img_h);
        rg.dispose();
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g.create();

        int win_w = getWidth();
        int win_h = getHeight();

        int gap = 20;

        g2d.setPaint(new GradientPaint(0, 0, Color.black, 0,
                win_h, Color.darkGray));
        g2d.fillRect(0, 0, win_w, win_h);
        g2d.translate((win_w - img_w) / 2, win_h / 2 - img_h);
        g2d.drawImage(image, 0, 0, null);
        g2d.translate(0, 2 * img_h + gap);
        g2d.scale(1, -1);

        g2d.drawImage(refImage, 0, 0, null);

        g2d.dispose();
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }

    @Override
    public Dimension getPreferredSize() {

        return new Dimension(img_w + 2 * SPACE, 2 * img_h + 3 * SPACE);
    }
}

public class ReflectionEx extends JFrame {

    public ReflectionEx() {

        initUI();
    }

    private void initUI() {

        add(new Surface());
        pack();

        setTitle("Reflection");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {

                ReflectionEx ex = new ReflectionEx();
                ex.setVisible(true);
            }
        });
    }
}

在示例中,我们创建了一个反射图像的错觉。

refImage = new BufferedImage(img_w, img_h,
        BufferedImage.TYPE_INT_ARGB);
Graphics2D rg = refImage.createGraphics();
rg.drawImage(image, 0, 0, null);

创建了加载图像的一个副本。

rg.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_IN));
rg.setPaint(new GradientPaint(0, img_h * fadeHeight,
        new Color(0.0f, 0.0f, 0.0f, 0.0f), 0, img_h,
        new Color(0.0f, 0.0f, 0.0f, opacity)));

rg.fillRect(0, 0, img_w, img_h);

这是代码中最重要的部分。我们将第二个图像设置为透明。但透明度不是恒定的;图像会逐渐淡出。这是通过GradientPaint类实现的。

g2d.setPaint(new GradientPaint(0, 0, Color.black, 0,
        win_h, Color.darkGray));
g2d.fillRect(0, 0, win_w, win_h);

窗口的背景填充了渐变画笔。画笔是从黑色到深灰色的平滑混合。

g2d.translate((win_w - img_w) / 2, win_h / 2 - img_h);
g2d.drawImage(image, 0, 0, null);

普通图像被移动到窗口的中心并绘制。

g2d.translate(0, 2 * imageHeight + gap);
g2d.scale(1, -1);

这段代码翻转图像并将其平移到原始图像下方。平移操作是必需的,因为缩放操作会使图像上下颠倒并将图像向上平移。要理解发生了什么,只需拿一张照片放在桌子上然后翻过来。

g2d.drawImage(refImage, 0, 0, null);

绘制了反射图像。

@Override
public Dimension getPreferredSize() {

    return new Dimension(img_w + 2 * SPACE, 2 * img_h + 3 * SPACE);
}

设置组件首选大小的另一种方法是覆盖getPreferredSize方法。

Reflection
图:反射

在本部分Java 2D教程中,我们处理了图像。