组合
最后修改于 2023 年 7 月 17 日
在 Java 2D 编程教程的这一部分,我们定义了组合操作。
组合是将来自不同源的视觉元素合并成单个图像。它们用于创造一种错觉,即所有这些元素都属于同一个场景。组合技术广泛应用于电影行业,用于创建人群、全新的世界,这些世界如果用其他方式创建将会非常昂贵或不可能。(wikipedia.org)
操作
有几种组合操作。我们在下一个代码示例中展示了其中的一些。AlphaComposite 类实现了基本的 alpha 组合规则,用于组合源颜色和目标颜色,以实现图形和图像的混合和透明效果。
假设我们要在一个面板上绘制两个对象。第一个绘制的对象称为目标,第二个称为源。AlphaComposite 类决定了这两个对象将如何混合在一起。如果我们有一个 AlphaComposite.SRC_OVER 规则,那么在两个对象重叠的地方,将绘制源对象的像素。
package com.zetcode;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
class Surface extends JPanel {
private final int rules[] = {
AlphaComposite.DST,
AlphaComposite.DST_ATOP,
AlphaComposite.DST_OUT,
AlphaComposite.SRC,
AlphaComposite.SRC_ATOP,
AlphaComposite.SRC_OUT
};
private void doDrawing(Graphics g) {
Graphics2D g2d = (Graphics2D) g.create();
for (int x = 20, y = 20, i = 0; i < rules.length; x += 60, i++) {
AlphaComposite ac = AlphaComposite.getInstance(rules[i], 0.8f);
BufferedImage buffImg = new BufferedImage(60, 60,
BufferedImage.TYPE_INT_ARGB);
Graphics2D gbi = buffImg.createGraphics();
gbi.setPaint(Color.blue);
gbi.fillRect(0, 0, 40, 40);
gbi.setComposite(ac);
gbi.setPaint(Color.green);
gbi.fillRect(5, 5, 40, 40);
g2d.drawImage(buffImg, x, y, null);
gbi.dispose();
}
g2d.dispose();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
}
public class CompositionEx extends JFrame {
public CompositionEx() {
add(new Surface());
setTitle("Composition");
setSize(400, 120);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
CompositionEx ex = new CompositionEx();
ex.setVisible(true);
}
});
}
}
我们绘制两个矩形,并用六种不同的组合操作将它们组合起来。
private final int rules[] = {
AlphaComposite.DST,
AlphaComposite.DST_ATOP,
AlphaComposite.DST_OUT,
AlphaComposite.SRC,
AlphaComposite.SRC_ATOP,
AlphaComposite.SRC_OUT
};
这里我们有六种不同的组合规则。
AlphaComposite ac = AlphaComposite.getInstance(rules[i], 0.8f);
这里我们获取 AlphaComposite 类。
BufferedImage buffImg = new BufferedImage(60, 60,
BufferedImage.TYPE_INT_ARGB);
我们使用一个缓冲图像来执行组合操作。
Graphics2D gbi = buffImg.createGraphics();
使用 createGraphics 方法从缓冲图像创建 Graphics2D 对象。
gbi.setComposite(ac);
setComposite 方法设置 Graphics2D 上下文的组合器。
g2d.drawImage(buffImg, x, y, null);
使用 drawImage 方法将缓冲图像绘制到面板上。
gbi.dispose();
创建的图形对象必须被释放。
太阳和云
在下一个示例中,我们将展示太阳从云后面出来。我们在动画中使用组合技术。
package com.zetcode;
import java.awt.AlphaComposite;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
class Surface extends JPanel implements ActionListener {
private Image sun;
private Image cloud;
private Timer timer;
private float alpha = 1f;
private final int DELAY = 600;
public Surface() {
loadImages();
initTimer();
}
private void loadImages() {
sun = new ImageIcon("sun.png").getImage();
cloud = new ImageIcon("cloud.png").getImage();
}
private void initTimer() {
timer = new Timer(DELAY, this);
timer.start();
}
private void doDrawing(Graphics g) {
Graphics2D g2d = (Graphics2D) g.create();
BufferedImage buffImg = new BufferedImage(220, 140,
BufferedImage.TYPE_INT_ARGB);
Graphics2D gbi = buffImg.createGraphics();
AlphaComposite ac = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, alpha);
gbi.drawImage(sun, 40, 30, null);
gbi.setComposite(ac);
gbi.drawImage(cloud, 0, 0, null);
g2d.drawImage(buffImg, 20, 20, null);
gbi.dispose();
g2d.dispose();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
private void step() {
alpha -= 0.1;
if (alpha <= 0) {
alpha = 0;
timer.stop();
}
}
@Override
public void actionPerformed(ActionEvent e) {
step();
repaint();
}
}
public class SunAndCloudEx extends JFrame {
public SunAndCloudEx() {
initUI();
}
private void initUI() {
add(new Surface());
setTitle("Sun and cloud");
setSize(300, 210);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
SunAndCloudEx ex = new SunAndCloudEx();
ex.setVisible(true);
}
});
}
}
太阳从云后面出来。云最终消失。
private void loadImages() {
sun = new ImageIcon("sun.png").getImage();
cloud = new ImageIcon("cloud.png").getImage();
}
我们从磁盘加载两张图像。
private void initTimer() {
timer = new Timer(DELAY, this);
timer.start();
}
在 initTimer 方法中,计时器被激活。
AlphaComposite ac = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, alpha);
我们使用 AlphaComposite.SRC_OVER 规则——源与目标混合并覆盖空白像素。
gbi.drawImage(sun, 40, 30, null); gbi.setComposite(ac); gbi.drawImage(cloud, 0, 0, null); g2d.drawImage(buffImg, 20, 20, null);
这些图像被渲染到一个 BufferedImage 中,然后被复制到屏幕上。setComposite 指定了在渲染过程中,新的像素如何与图形设备上现有的像素相结合。
聚光灯
聚光灯是一种强光束,只照亮一小块区域,尤其用于将注意力集中在舞台表演者身上。
package com.zetcode;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
class Surface extends JPanel {
private final int RADIUS = 50;
private Image image;
private int iw;
private int ih;
private int x;
private int y;
private boolean mouseIn;
public Surface() {
initUI();
}
private void initUI() {
loadImage();
iw = image.getWidth(null);
ih = image.getHeight(null);
addMouseMotionListener(new MyMouseAdapter());
addMouseListener(new MyMouseAdapter());
}
private void loadImage() {
image = new ImageIcon("penguin.png").getImage();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
private void doDrawing(Graphics g) {
Graphics2D g2d = (Graphics2D) g.create();
int midX = (getWidth() - iw) / 2;
int midY = (getHeight() - ih) / 2;
BufferedImage bi = new BufferedImage(getWidth(),
getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D bigr = bi.createGraphics();
if (mouseIn) {
bigr.setPaint(Color.white);
bigr.fillOval(x - RADIUS, y - RADIUS, RADIUS * 2,
RADIUS * 2);
bigr.setComposite(AlphaComposite.SrcAtop);
bigr.drawImage(image, midX, midY, iw, ih, this);
}
bigr.setComposite(AlphaComposite.SrcOver.derive(0.1f));
bigr.drawImage(image, midX, midY, iw, ih, this);
bigr.dispose();
g2d.drawImage(bi, 0, 0, getWidth(), getHeight(), this);
g2d.dispose();
}
private class MyMouseAdapter extends MouseAdapter {
@Override
public void mouseExited(MouseEvent e) {
mouseIn = false;
repaint();
}
@Override
public void mouseEntered(MouseEvent e) {
mouseIn = true;
}
@Override
public void mouseMoved(MouseEvent e) {
x = e.getX();
y = e.getY();
repaint();
}
}
}
public class SpotlightEx extends JFrame {
public SpotlightEx() {
initUI();
}
private void initUI() {
add(new Surface());
setSize(350, 300);
setTitle("Spotlight");
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
SpotlightEx ex = new SpotlightEx();
ex.setVisible(true);
}
});
}
}
聚光灯效果是通过组合规则和 alpha 透明度值创建的。同样重要的是要注意,我们的图像具有透明背景。
BufferedImage bi = new BufferedImage(getWidth(),
getHeight(), BufferedImage.TYPE_INT_ARGB);
创建一个 BufferedImage。其尺寸等于面板的尺寸。我们的 PNG 文件具有透明背景;因此,我们使用 BufferedImage.TYPE_INT_ARGB 图像类型。
if (mouseIn) {
bigr.fillOval(x - RADIUS, y - RADIUS, RADIUS * 2,
RADIUS * 2);
bigr.setComposite(AlphaComposite.SrcAtop);
bigr.drawImage(image, midX, midY, iw, ih, this);
}
如果鼠标在面板区域内,将使用 AlphaComposite.SrcAtop 规则在鼠标指针周围绘制一个完全不透明的圆。
bigr.setComposite(AlphaComposite.SrcOver.derive(0.1f)); bigr.drawImage(image, midX, midY, iw, ih, this);
这两行绘制了图像的其余部分。AlphaComposite.SrcOver 规则用于创建高度透明的图像,该图像与其背景混合。
g2d.drawImage(bi, 0, 0, getWidth(), getHeight(), this);
最后一步,将缓冲图像绘制在整个面板区域之上。
在本篇 Java 2D 教程中,我们讨论了图像组合。