ZetCode

组合

最后修改于 2023 年 7 月 17 日

在 Java 2D 编程教程的这一部分,我们定义了组合操作。

组合是将来自不同源的视觉元素合并成单个图像。它们用于创造一种错觉,即所有这些元素都属于同一个场景。组合技术广泛应用于电影行业,用于创建人群、全新的世界,这些世界如果用其他方式创建将会非常昂贵或不可能。(wikipedia.org)

操作

有几种组合操作。我们在下一个代码示例中展示了其中的一些。AlphaComposite 类实现了基本的 alpha 组合规则,用于组合源颜色和目标颜色,以实现图形和图像的混合和透明效果。

假设我们要在一个面板上绘制两个对象。第一个绘制的对象称为目标,第二个称为源。AlphaComposite 类决定了这两个对象将如何混合在一起。如果我们有一个 AlphaComposite.SRC_OVER 规则,那么在两个对象重叠的地方,将绘制源对象的像素。

com/zetcode/CompositionEx.java
package com.zetcode;

import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

    private final int rules[] = {
        AlphaComposite.DST,
        AlphaComposite.DST_ATOP,
        AlphaComposite.DST_OUT,
        AlphaComposite.SRC,
        AlphaComposite.SRC_ATOP,
        AlphaComposite.SRC_OUT
    };    
    
    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g.create();

        for (int x = 20, y = 20, i = 0; i < rules.length; x += 60, i++) {

            AlphaComposite ac = AlphaComposite.getInstance(rules[i], 0.8f);

            BufferedImage buffImg = new BufferedImage(60, 60,
                    BufferedImage.TYPE_INT_ARGB);
            Graphics2D gbi = buffImg.createGraphics();

            gbi.setPaint(Color.blue);
            gbi.fillRect(0, 0, 40, 40);
            gbi.setComposite(ac);

            gbi.setPaint(Color.green);
            gbi.fillRect(5, 5, 40, 40);

            g2d.drawImage(buffImg, x, y, null);
            gbi.dispose();
        }
        
        g2d.dispose();
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }
}

public class CompositionEx extends JFrame {

    public CompositionEx() {

        add(new Surface());

        setTitle("Composition");
        setSize(400, 120);
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {

                CompositionEx ex = new CompositionEx();
                ex.setVisible(true);
            }
        });
    }
}

我们绘制两个矩形,并用六种不同的组合操作将它们组合起来。

private final int rules[] = {
    AlphaComposite.DST,
    AlphaComposite.DST_ATOP,
    AlphaComposite.DST_OUT,
    AlphaComposite.SRC,
    AlphaComposite.SRC_ATOP,
    AlphaComposite.SRC_OUT
}; 

这里我们有六种不同的组合规则。

AlphaComposite ac = AlphaComposite.getInstance(rules[i], 0.8f);

这里我们获取 AlphaComposite 类。

BufferedImage buffImg = new BufferedImage(60, 60,
        BufferedImage.TYPE_INT_ARGB);

我们使用一个缓冲图像来执行组合操作。

Graphics2D gbi = buffImg.createGraphics();

使用 createGraphics 方法从缓冲图像创建 Graphics2D 对象。

gbi.setComposite(ac);

setComposite 方法设置 Graphics2D 上下文的组合器。

g2d.drawImage(buffImg, x, y, null);

使用 drawImage 方法将缓冲图像绘制到面板上。

gbi.dispose();

创建的图形对象必须被释放。

Composition
图:组合

太阳和云

在下一个示例中,我们将展示太阳从云后面出来。我们在动画中使用组合技术。

com/zetcode/SunAndCloudEx.java
package com.zetcode;

import java.awt.AlphaComposite;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

class Surface extends JPanel implements ActionListener {

    private Image sun;
    private Image cloud;
    private Timer timer;
    private float alpha = 1f;
    
    private final int DELAY = 600;

    public Surface() {

        loadImages();
        initTimer();
    }

    private void loadImages() {

        sun = new ImageIcon("sun.png").getImage();
        cloud = new ImageIcon("cloud.png").getImage();
    }

    private void initTimer() {

        timer = new Timer(DELAY, this);
        timer.start();
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g.create();

        BufferedImage buffImg = new BufferedImage(220, 140,
                BufferedImage.TYPE_INT_ARGB);
        Graphics2D gbi = buffImg.createGraphics();

        AlphaComposite ac = AlphaComposite.getInstance(
                AlphaComposite.SRC_OVER, alpha);

        gbi.drawImage(sun, 40, 30, null);
        gbi.setComposite(ac);
        gbi.drawImage(cloud, 0, 0, null);

        g2d.drawImage(buffImg, 20, 20, null);

        gbi.dispose();
        g2d.dispose();
    }

    @Override
    public void paintComponent(Graphics g) {

        super.paintComponent(g);
        doDrawing(g);
    }

    private void step() {
        
        alpha -= 0.1;

        if (alpha <= 0) {

            alpha = 0;
            timer.stop();
        }
    }

    @Override
    public void actionPerformed(ActionEvent e) {

        step();
        repaint();
    }
}

public class SunAndCloudEx extends JFrame {

    public SunAndCloudEx() {

        initUI();
    }

    private void initUI() {

        add(new Surface());

        setTitle("Sun and cloud");
        setSize(300, 210);
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {

                SunAndCloudEx ex = new SunAndCloudEx();
                ex.setVisible(true);
            }
        });
    }
}

太阳从云后面出来。云最终消失。

private void loadImages() {
    
    sun = new ImageIcon("sun.png").getImage();
    cloud = new ImageIcon("cloud.png").getImage();
}

我们从磁盘加载两张图像。

private void initTimer() {

    timer = new Timer(DELAY, this);
    timer.start();
}

initTimer 方法中,计时器被激活。

AlphaComposite ac = AlphaComposite.getInstance(
        AlphaComposite.SRC_OVER, alpha);

我们使用 AlphaComposite.SRC_OVER 规则——源与目标混合并覆盖空白像素。

gbi.drawImage(sun, 40, 30, null);
gbi.setComposite(ac);
gbi.drawImage(cloud, 0, 0, null);

g2d.drawImage(buffImg, 20, 20, null);

这些图像被渲染到一个 BufferedImage 中,然后被复制到屏幕上。setComposite 指定了在渲染过程中,新的像素如何与图形设备上现有的像素相结合。

Sun & cloud
图:太阳与云

聚光灯

聚光灯是一种强光束,只照亮一小块区域,尤其用于将注意力集中在舞台表演者身上。

com/zetcode/SpotlightEx.java
package com.zetcode;

import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;


class Surface extends JPanel {

    private final int RADIUS = 50;
    private Image image;
    private int iw;
    private int ih;
    private int x;
    private int y;
    private boolean mouseIn;

    public Surface() {

        initUI();
    }

    private void initUI() {

        loadImage();

        iw = image.getWidth(null);
        ih = image.getHeight(null);

        addMouseMotionListener(new MyMouseAdapter());
        addMouseListener(new MyMouseAdapter());
    }

    private void loadImage() {

        image = new ImageIcon("penguin.png").getImage();
    }

    @Override
    protected void paintComponent(Graphics g) {
    
        super.paintComponent(g);
        doDrawing(g);
    }

    private void doDrawing(Graphics g) {

        Graphics2D g2d = (Graphics2D) g.create();

        int midX = (getWidth() - iw) / 2;
        int midY = (getHeight() - ih) / 2;

        BufferedImage bi = new BufferedImage(getWidth(),
                getHeight(), BufferedImage.TYPE_INT_ARGB);
        Graphics2D bigr = bi.createGraphics();

        if (mouseIn) {
            bigr.setPaint(Color.white);
            bigr.fillOval(x - RADIUS, y - RADIUS, RADIUS * 2,
                    RADIUS * 2);
            bigr.setComposite(AlphaComposite.SrcAtop);
            bigr.drawImage(image, midX, midY, iw, ih, this);
        }

        bigr.setComposite(AlphaComposite.SrcOver.derive(0.1f));
        bigr.drawImage(image, midX, midY, iw, ih, this);
        bigr.dispose();

        g2d.drawImage(bi, 0, 0, getWidth(), getHeight(), this);

        g2d.dispose();
    }

    private class MyMouseAdapter extends MouseAdapter {

        @Override
        public void mouseExited(MouseEvent e) {
            mouseIn = false;
            repaint();
        }

        @Override
        public void mouseEntered(MouseEvent e) {
            mouseIn = true;
        }

        @Override
        public void mouseMoved(MouseEvent e) {

            x = e.getX();
            y = e.getY();

            repaint();
        }
    }
}

public class SpotlightEx extends JFrame {

    public SpotlightEx() {

        initUI();
    }

    private void initUI() {

        add(new Surface());

        setSize(350, 300);
        setTitle("Spotlight");
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {

        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                SpotlightEx ex = new SpotlightEx();
                ex.setVisible(true);
            }
        });
    }
}

聚光灯效果是通过组合规则和 alpha 透明度值创建的。同样重要的是要注意,我们的图像具有透明背景。

BufferedImage bi = new BufferedImage(getWidth(),
        getHeight(), BufferedImage.TYPE_INT_ARGB);

创建一个 BufferedImage。其尺寸等于面板的尺寸。我们的 PNG 文件具有透明背景;因此,我们使用 BufferedImage.TYPE_INT_ARGB 图像类型。

if (mouseIn) {
    bigr.fillOval(x - RADIUS, y - RADIUS, RADIUS * 2,
            RADIUS * 2);
    bigr.setComposite(AlphaComposite.SrcAtop);
    bigr.drawImage(image, midX, midY, iw, ih, this);
}

如果鼠标在面板区域内,将使用 AlphaComposite.SrcAtop 规则在鼠标指针周围绘制一个完全不透明的圆。

bigr.setComposite(AlphaComposite.SrcOver.derive(0.1f));
bigr.drawImage(image, midX, midY, iw, ih, this);

这两行绘制了图像的其余部分。AlphaComposite.SrcOver 规则用于创建高度透明的图像,该图像与其背景混合。

g2d.drawImage(bi, 0, 0, getWidth(), getHeight(), this);

最后一步,将缓冲图像绘制在整个面板区域之上。

Spotlight
图:聚光灯

在本篇 Java 2D 教程中,我们讨论了图像组合。